this.power = new MageInt(1);
this.toughness = new MageInt(1);
// Haunt
// When Orzhov Pontiff enters the battlefield or the creature it haunts dies, choose one - Creatures you control get +1/+1 until end of turn; or creatures you don't control get -1/-1 until end of turn.
Ability ability = new HauntAbility(this, new BoostAllEffect(1,1, Duration.EndOfTurn, filterControlled, false));
Mode mode = new Mode();
mode.getEffects().add(new BoostAllEffect(-1,-1, Duration.EndOfTurn, filterNotControlled, false));
ability.addMode(mode);
this.addAbility(ability);
}