this.color.setWhite(true);
this.power = new MageInt(2);
this.toughness = new MageInt(2);
// Flanking
this.addAbility(new FlankingAbility());
// {1}{W}{W}: Target Knight creature gets +1/+1 until end of turn.
Ability ability = new SimpleActivatedAbility(Zone.BATTLEFIELD, new BoostTargetEffect(1, 1, Duration.EndOfTurn), new ManaCostsImpl("{1}{W}{W}"));
ability.addTarget(new TargetCreaturePermanent(filter));
this.addAbility(ability);
}