this.power = new MageInt(5);
this.toughness = new MageInt(5);
// Flash; convoke
this.addAbility(FlashAbility.getInstance());
this.addAbility(new ConvokeAbility());
// Flying
this.addAbility(FlyingAbility.getInstance());
// When Angel of Salvation enters the battlefield, prevent the next 5 damage that would be dealt this turn to any number of target creatures and/or players, divided as you choose.
Ability ability = new EntersBattlefieldTriggeredAbility(new PreventDamageToTargetMultiAmountEffect(Duration.EndOfTurn, 5));
ability.addTarget(new TargetCreatureOrPlayerAmount(5));