public LichsTomb(UUID ownerId) {
super(ownerId, 128, "Lich's Tomb", Rarity.RARE, new CardType[]{CardType.ARTIFACT}, "{4}");
this.expansionSetCode = "DST";
// You don't lose the game for having 0 or less life.
this.addAbility(new SimpleStaticAbility(Zone.BATTLEFIELD, new DontLoseByZeroOrLessLifeEffect(Duration.WhileOnBattlefield)));
// Whenever you lose life, sacrifice a permanent for each 1 life you lost.
this.addAbility(new LichsTombTriggeredAbility());
}