/*
* Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without modification, are
* permitted provided that the following conditions are met:
*
* 1. Redistributions of source code must retain the above copyright notice, this list of
* conditions and the following disclaimer.
*
* 2. Redistributions in binary form must reproduce the above copyright notice, this list
* of conditions and the following disclaimer in the documentation and/or other materials
* provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY BetaSteward_at_googlemail.com ``AS IS'' AND ANY EXPRESS OR IMPLIED
* WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
* FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL BetaSteward_at_googlemail.com OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
* SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON
* ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
* ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*
* The views and conclusions contained in the software and documentation are those of the
* authors and should not be interpreted as representing official policies, either expressed
* or implied, of BetaSteward_at_googlemail.com.
*/
package mage.sets.newphyrexia;
import java.util.UUID;
import mage.abilities.Ability;
import mage.abilities.common.SimpleStaticAbility;
import mage.abilities.effects.ReplacementEffectImpl;
import mage.abilities.effects.common.continious.DontLoseByZeroOrLessLifeEffect;
import mage.abilities.keyword.LifelinkAbility;
import mage.cards.CardImpl;
import mage.constants.CardType;
import mage.constants.Duration;
import mage.constants.Outcome;
import mage.constants.Rarity;
import mage.constants.Zone;
import mage.counters.CounterType;
import mage.game.Game;
import mage.game.events.DamagePlayerEvent;
import mage.game.events.DamagedPlayerEvent;
import mage.game.events.GameEvent;
import mage.game.events.GameEvent.EventType;
import mage.game.permanent.Permanent;
import mage.players.Player;
/**
*
* @author BetaSteward
*/
public class PhyrexianUnlife extends CardImpl {
public PhyrexianUnlife(UUID ownerId) {
super(ownerId, 18, "Phyrexian Unlife", Rarity.RARE, new CardType[]{CardType.ENCHANTMENT}, "{2}{W}");
this.expansionSetCode = "NPH";
this.color.setWhite(true);
// You don't lose the game for having 0 or less life.
this.addAbility(new SimpleStaticAbility(Zone.BATTLEFIELD, new DontLoseByZeroOrLessLifeEffect(Duration.WhileOnBattlefield)));
// As long as you have 0 or less life, all damage is dealt to you as though its source had infect.
this.addAbility(new SimpleStaticAbility(Zone.BATTLEFIELD, new PhyrexianUnlifeEffect2()));
}
public PhyrexianUnlife(final PhyrexianUnlife card) {
super(card);
}
@Override
public PhyrexianUnlife copy() {
return new PhyrexianUnlife(this);
}
}
class PhyrexianUnlifeEffect2 extends ReplacementEffectImpl {
int lastCheckedDamageStepNum = 0;
boolean startedWithLifeAboveZero = false;
public PhyrexianUnlifeEffect2() {
super(Duration.WhileOnBattlefield, Outcome.Benefit);
staticText = "As long as you have 0 or less life, all damage is dealt to you as though its source had infect";
}
public PhyrexianUnlifeEffect2(final PhyrexianUnlifeEffect2 effect) {
super(effect);
this.lastCheckedDamageStepNum = effect.lastCheckedDamageStepNum;
this.startedWithLifeAboveZero = effect.startedWithLifeAboveZero;
}
@Override
public PhyrexianUnlifeEffect2 copy() {
return new PhyrexianUnlifeEffect2(this);
}
@Override
public boolean apply(Game game, Ability source) {
return true;
}
@Override
public boolean replaceEvent(GameEvent event, Ability source, Game game) {
DamagePlayerEvent damageEvent = (DamagePlayerEvent) event;
int actualDamage = damageEvent.getAmount();
if (actualDamage > 0) {
Player player = game.getPlayer(damageEvent.getPlayerId());
Permanent damageSource = game.getPermanent(damageEvent.getSourceId());
player.addCounters(CounterType.POISON.createInstance(actualDamage), game);
if (damageSource != null && damageSource.getAbilities().containsKey(LifelinkAbility.getInstance().getId())) {
Player controlPlayer = game.getPlayer(damageSource.getControllerId());
controlPlayer.gainLife(actualDamage, game);
}
game.fireEvent(new DamagedPlayerEvent(damageEvent.getPlayerId(), damageEvent.getSourceId(), damageEvent.getPlayerId(), actualDamage, damageEvent.isCombatDamage()));
}
return true;
}
@Override
public boolean applies(GameEvent event, Ability source, Game game) {
if (event.getType() == EventType.DAMAGE_PLAYER && event.getPlayerId().equals(source.getControllerId())) {
Player player = game.getPlayer(source.getControllerId());
if (player != null) {
// The decision if the player has more than 0 life has to be checked only at start of a combat damage step
// and all damage in the same step has to be handled the same beause by the rules it's all done at once
if (((DamagePlayerEvent) event).isCombatDamage()) {
if (lastCheckedDamageStepNum != game.getState().getStepNum()) {
lastCheckedDamageStepNum = game.getState().getStepNum();
startedWithLifeAboveZero = player.getLife() > 0;
}
if (startedWithLifeAboveZero) {
return false;
}
}
if (player.getLife() <= 0) {
return true;
}
}
}
return false;
}
}