this.expansionSetCode = "C13";
this.color.setRed(true);
// Players can't gain life.
this.addAbility(new SimpleStaticAbility(Zone.BATTLEFIELD, new CantGainLifeAllEffect()));
// At the beginning of your upkeep, Witch Hunt deals 4 damage to you.
this.addAbility(new BeginningOfUpkeepTriggeredAbility(Zone.BATTLEFIELD, new DamageControllerEffect(4), TargetController.YOU, false));
// At the beginning of your end step, target opponent chosen at random gains control of Witch Hunt.
Ability ability = new BeginningOfEndStepTriggeredAbility(Zone.BATTLEFIELD, new WitchHuntEffect(), TargetController.YOU, null, false);
Target target = new TargetOpponent();