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package mage.sets.commander2013;
import java.util.UUID;
import mage.abilities.Ability;
import mage.abilities.common.BeginningOfEndStepTriggeredAbility;
import mage.abilities.common.BeginningOfUpkeepTriggeredAbility;
import mage.abilities.common.SimpleStaticAbility;
import mage.abilities.effects.ContinuousEffectImpl;
import mage.abilities.effects.common.DamageControllerEffect;
import mage.abilities.effects.common.continious.CantGainLifeAllEffect;
import mage.cards.CardImpl;
import mage.constants.CardType;
import mage.constants.Duration;
import mage.constants.Layer;
import mage.constants.Outcome;
import mage.constants.Rarity;
import mage.constants.SubLayer;
import mage.constants.TargetController;
import mage.constants.Zone;
import mage.game.Game;
import mage.game.permanent.Permanent;
import mage.target.Target;
import mage.target.common.TargetOpponent;
/**
*
* @author LevelX2
*/
public class WitchHunt extends CardImpl {
public WitchHunt(UUID ownerId) {
super(ownerId, 133, "Witch Hunt", Rarity.RARE, new CardType[]{CardType.ENCHANTMENT}, "{4}{R}");
this.expansionSetCode = "C13";
this.color.setRed(true);
// Players can't gain life.
this.addAbility(new SimpleStaticAbility(Zone.BATTLEFIELD, new CantGainLifeAllEffect()));
// At the beginning of your upkeep, Witch Hunt deals 4 damage to you.
this.addAbility(new BeginningOfUpkeepTriggeredAbility(Zone.BATTLEFIELD, new DamageControllerEffect(4), TargetController.YOU, false));
// At the beginning of your end step, target opponent chosen at random gains control of Witch Hunt.
Ability ability = new BeginningOfEndStepTriggeredAbility(Zone.BATTLEFIELD, new WitchHuntEffect(), TargetController.YOU, null, false);
Target target = new TargetOpponent();
target.setRandom(true);
ability.addTarget(target);
this.addAbility(ability);
}
public WitchHunt(final WitchHunt card) {
super(card);
}
@Override
public WitchHunt copy() {
return new WitchHunt(this);
}
}
class WitchHuntEffect extends ContinuousEffectImpl {
public WitchHuntEffect() {
super(Duration.Custom, Layer.ControlChangingEffects_2, SubLayer.NA, Outcome.GainControl);
staticText = "target opponent chosen at random gains control of {this}";
}
public WitchHuntEffect(final WitchHuntEffect effect) {
super(effect);
}
@Override
public WitchHuntEffect copy() {
return new WitchHuntEffect(this);
}
@Override
public boolean apply(Game game, Ability source) {
Permanent permanent = game.getPermanent(source.getSourceId());
if (permanent != null) {
return permanent.changeControllerId(this.getTargetPointer().getFirst(game, source), game);
}
return false;
}
}