this.expansionSetCode = "TMP";
this.subtype.add("Atog");
this.color.setWhite(true);
this.power = new MageInt(1);
this.toughness = new MageInt(2);
this.addAbility(new SimpleActivatedAbility(Zone.BATTLEFIELD, new BoostSourceEffect(2, 2, Duration.EndOfTurn), new SacrificeTargetCost(new TargetControlledPermanent(filter))));
}