this.expansionSetCode = "DIS";
// Simic Growth Chamber enters the battlefield tapped.
this.addAbility(new EntersBattlefieldTappedAbility());
// When Simic Growth Chamber enters the battlefield, return a land you control to its owner's hand.
this.addAbility(new EntersBattlefieldTriggeredAbility(new ReturnToHandChosenControlledPermanentEffect(filter), false));
// {tap}: Add {G}{U} to your mana pool.
this.addAbility(new SimpleManaAbility(Zone.BATTLEFIELD, new Mana(0, 1, 1, 0, 0, 0, 0), new TapSourceCost()));
}