Package mage.abilities.effects.common

Examples of mage.abilities.effects.common.ReturnToHandChosenControlledPermanentEffect


        this.color.setWhite(true);
        this.power = new MageInt(3);
        this.toughness = new MageInt(4);
        this.addAbility(FlyingAbility.getInstance());
        // At the beginning of your upkeep, return a white creature you control to its owner's hand.
        this.addAbility(new BeginningOfUpkeepTriggeredAbility(new ReturnToHandChosenControlledPermanentEffect(filter), TargetController.YOU, false));
    }
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        // Boros Garrison enters the battlefield tapped.
        this.addAbility(new EntersBattlefieldTappedAbility());
       
        // When Boros Garrison enters the battlefield, return a land you control to its owner's hand.
        this.addAbility(new EntersBattlefieldTriggeredAbility(new ReturnToHandChosenControlledPermanentEffect(filter), false));
       
        // {T}: Add {R}{W} to your mana pool.
        this.addAbility(new SimpleManaAbility(Zone.BATTLEFIELD, new Mana(1, 0, 0, 1, 0, 0, 0), new TapSourceCost()));
    }
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        this.color.setGreen(true);
        this.power = new MageInt(4);
        this.toughness = new MageInt(4);

        // At the beginning of your upkeep, return a creature you control to its owner's hand.
        this.addAbility(new OnEventTriggeredAbility(EventType.UPKEEP_STEP_PRE, "beginning of your upkeep", new ReturnToHandChosenControlledPermanentEffect(new FilterControlledCreaturePermanent())));
    }
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        this.subtype.add("Warrior");
        this.color.setBlack(true);
        this.power = new MageInt(3);
        this.toughness = new MageInt(3);
        // At the beginning of your upkeep, return a black creature you control to its owner's hand.
        this.addAbility(new BeginningOfUpkeepTriggeredAbility(new ReturnToHandChosenControlledPermanentEffect(filter), TargetController.YOU, false));
        // {1}{B}: Regenerate Skull Collector.
        this.addAbility(new SimpleActivatedAbility(Zone.BATTLEFIELD, new RegenerateSourceEffect(), new ManaCostsImpl("{1}{B}")));
    }
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        this.color.setRed(true);
        this.power = new MageInt(6);
        this.toughness = new MageInt(5);
        this.addAbility(HasteAbility.getInstance());
        // At the beginning of your upkeep, return a red creature you control to its owner's hand.
        this.addAbility(new BeginningOfUpkeepTriggeredAbility(new ReturnToHandChosenControlledPermanentEffect(filter), TargetController.YOU, false));
    }
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        this.color.setBlue(true);
        this.power = new MageInt(1);
        this.toughness = new MageInt(5);

        // When Dream Stalker enters the battlefield, return a permanent you control to its owner's hand.
        this.addAbility(new EntersBattlefieldTriggeredAbility(new ReturnToHandChosenControlledPermanentEffect(new FilterControlledPermanent()), false));

    }
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        this.expansionSetCode = "RAV";

        // Dimir Aqueduct enters the battlefield tapped.
        this.addAbility(new EntersBattlefieldTappedAbility());
        // When Dimir Aqueduct enters the battlefield, return a land you control to its owner's hand.
        this.addAbility(new EntersBattlefieldTriggeredAbility(new ReturnToHandChosenControlledPermanentEffect(filter)));
        // {tap}: Add {U}{B} to your mana pool.
        this.addAbility(new SimpleManaAbility(Zone.BATTLEFIELD, new Mana(0, 0, 1, 0, 1, 0, 0), new TapSourceCost()));
    }
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        this.expansionSetCode = "RAV";

        // Selesnya Sanctuary enters the battlefield tapped.
        this.addAbility(new EntersBattlefieldTappedAbility());
        // When Selesnya Sanctuary enters the battlefield, return a land you control to its owner's hand.
        this.addAbility(new EntersBattlefieldTriggeredAbility(new ReturnToHandChosenControlledPermanentEffect(filter), false));
        // {tap}: Add {G}{W} to your mana pool.
        this.addAbility(new SimpleManaAbility(Zone.BATTLEFIELD, new Mana(0, 1, 0, 1, 0, 0, 0), new TapSourceCost()));
    }
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        // Your maximum hand size is increased by two.
        this.addAbility(new SimpleStaticAbility(Zone.BATTLEFIELD,
                new MaximumHandSizeControllerEffect(2, Duration.WhileOnBattlefield, HandSizeModification.INCREASE)));

        // At the beginning of your upkeep, return a blue creature you control to its owner's hand.
        this.addAbility(new BeginningOfUpkeepTriggeredAbility(new ReturnToHandChosenControlledPermanentEffect(filter), TargetController.YOU, false));

    }
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        this.expansionSetCode = "DIS";

        // Simic Growth Chamber enters the battlefield tapped.
        this.addAbility(new EntersBattlefieldTappedAbility());
        // When Simic Growth Chamber enters the battlefield, return a land you control to its owner's hand.
        this.addAbility(new EntersBattlefieldTriggeredAbility(new ReturnToHandChosenControlledPermanentEffect(filter), false));
        // {tap}: Add {G}{U} to your mana pool.
        this.addAbility(new SimpleManaAbility(Zone.BATTLEFIELD, new Mana(0, 1, 1, 0, 0, 0, 0), new TapSourceCost()));
    }
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Related Classes of mage.abilities.effects.common.ReturnToHandChosenControlledPermanentEffect

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