this.subtype.add("Shaman");
this.color.setBlack(true);
this.power = new MageInt(2);
this.toughness = new MageInt(2);
this.addAbility(new SimpleStaticAbility(Zone.BATTLEFIELD, new BoostControlledEffect(1, 1, Duration.WhileOnBattlefield, filter2, true)));
Ability ability = new SimpleActivatedAbility(Zone.BATTLEFIELD, new RegenerateTargetEffect(), new TapSourceCost());
ability.addTarget(new TargetControlledCreaturePermanent(1, 1, filter1, true));
this.addAbility(ability);
}