this.color.setBlue(true);
this.power = new MageInt(2);
this.toughness = new MageInt(2);
// Tap an untapped Wizard you control: Counter target spell unless its controller pays {1}.
Ability ability = new SimpleActivatedAbility(Zone.BATTLEFIELD, new CounterUnlessPaysEffect(new GenericManaCost(1)), new TapTargetCost(new TargetControlledPermanent(filter)));
ability.addTarget(new TargetSpell());
this.addAbility(ability);
}