this.color.setGreen(true);
this.power = new MageInt(1);
this.toughness = new MageInt(1);
// Whenever Wild Beastmaster attacks, each other creature you control gets +X/+X until end of turn, where X is Wild Beastmaster's power.
SourcePermanentPowerCount creaturePower = new SourcePermanentPowerCount();
Effect effect = new BoostControlledEffect(creaturePower, creaturePower, Duration.EndOfTurn, new FilterCreaturePermanent(),true, true);
effect.setText(EFFECT_TEXT);
this.addAbility(new AttacksTriggeredAbility(effect, false));
}