this.subtype.add("Human");
this.subtype.add("Wizard");
this.color.setGreen(true);
this.power = new MageInt(1);
this.toughness = new MageInt(1);
Ability firstAbility = new SimpleActivatedAbility(Zone.BATTLEFIELD, new GainAbilityTargetEffect(FlyingAbility.getInstance(), Duration.EndOfTurn), new ColoredManaCost(ColoredManaSymbol.U));
firstAbility.addCost(new TapSourceCost());
firstAbility.addTarget(new TargetCreaturePermanent());
this.addAbility(firstAbility);
Ability secondAbility = new SimpleActivatedAbility(Zone.BATTLEFIELD, new BoostTargetEffect(-2, 0, Duration.EndOfTurn), new ColoredManaCost(ColoredManaSymbol.B));
secondAbility.addCost(new TapSourceCost());
secondAbility.addTarget(new TargetCreaturePermanent());
this.addAbility(secondAbility);
}