this.power = new MageInt(2);
this.toughness = new MageInt(2);
// {tap}, Pay 1 life: Counter target white spell.
Ability ability = new SimpleActivatedAbility(Zone.BATTLEFIELD, new CounterTargetEffect(), new TapSourceCost());
ability.addCost(new PayLifeCost(1));
ability.addTarget(new TargetSpell(filter));
this.addAbility(ability);
}