this.toughness = new MageInt(3);
// Juggernaut attacks each turn if able.
this.addAbility(new AttacksEachTurnStaticAbility());
// Juggernaut can't be blocked by Walls.
this.addAbility(new SimpleEvasionAbility(new CantBeBlockedByCreaturesSourceEffect(filter, Duration.WhileOnBattlefield)));
}