Package mage.abilities.common

Examples of mage.abilities.common.FetchLandActivatedAbility


    public WindsweptHeath(UUID ownerId) {
        super(ownerId, 328, "Windswept Heath", Rarity.RARE, new CardType[]{CardType.LAND}, "");
        this.expansionSetCode = "ONS";

        // {tap}, Pay 1 life, Sacrifice Windswept Heath: Search your library for a Forest or Plains card and put it onto the battlefield. Then shuffle your library.
        this.addAbility(new FetchLandActivatedAbility(new String[]{"Forest", "Plains"}));
    }
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    public WoodedFoothills(UUID ownerId) {
        super(ownerId, 330, "Wooded Foothills", Rarity.RARE, new CardType[]{CardType.LAND}, "");
        this.expansionSetCode = "ONS";

        // {tap}, Pay 1 life, Sacrifice Wooded Foothills: Search your library for a Mountain or Forest card and put it onto the battlefield. Then shuffle your library.
        this.addAbility(new FetchLandActivatedAbility(new String[]{"Mountain", "Forest"}));
    }
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    public PollutedDelta(UUID ownerId) {
        super(ownerId, 321, "Polluted Delta", Rarity.RARE, new CardType[]{CardType.LAND}, "");
        this.expansionSetCode = "ONS";

        // {tap}, Pay 1 life, Sacrifice Polluted Delta: Search your library for an Island or Swamp card and put it onto the battlefield. Then shuffle your library.
        this.addAbility(new FetchLandActivatedAbility(new String[]{"Island", "Swamp"}));
    }
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    public FloodedStrand(UUID ownerId) {
        super(ownerId, 316, "Flooded Strand", Rarity.RARE, new CardType[]{CardType.LAND}, "");
        this.expansionSetCode = "ONS";

        // {tap}, Pay 1 life, Sacrifice Flooded Strand: Search your library for a Plains or Island card and put it onto the battlefield. Then shuffle your library.
        this.addAbility(new FetchLandActivatedAbility(new String[]{"Plains", "Island"}));
    }
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    public BloodstainedMire(UUID ownerId) {
        super(ownerId, 313, "Bloodstained Mire", Rarity.RARE, new CardType[]{CardType.LAND}, "");
        this.expansionSetCode = "ONS";

        // {tap}, Pay 1 life, Sacrifice Bloodstained Mire: Search your library for a Swamp or Mountain card and put it onto the battlefield. Then shuffle your library.
        this.addAbility(new FetchLandActivatedAbility(new String[]{"Swamp", "Mountain"}));
    }
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        this.expansionSetCode = "MIR";

        // Mountain Valley enters the battlefield tapped.
        this.addAbility(new EntersBattlefieldTappedAbility());
        // {tap}, Sacrifice Mountain Valley: Search your library for a Mountain or Forest card and put it onto the battlefield. Then shuffle your library.
        this.addAbility(new FetchLandActivatedAbility(false, new String[]{"Mountain", "Forest"}));

    }
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        this.expansionSetCode = "MIR";

        // Bad River enters the battlefield tapped.
        this.addAbility(new EntersBattlefieldTappedAbility());
        // {tap}, Sacrifice Bad River: Search your library for an Island or Swamp card and put it onto the battlefield. Then shuffle your library.
        this.addAbility(new FetchLandActivatedAbility(false, new String[]{"Island", "Swamp"}));

    }
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        this.expansionSetCode = "DDG";

        // Grasslands enters the battlefield tapped.
        this.addAbility(new EntersBattlefieldTappedAbility());
        // {tap}, Sacrifice Grasslands: Search your library for a Forest or Plains card and put it onto the battlefield. Then shuffle your library.
        this.addAbility(new FetchLandActivatedAbility(false, new String[]{"Forest", "Plains"}));
    }
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        this.expansionSetCode = "DDI";

        // Flood Plain enters the battlefield tapped.
        this.addAbility(new EntersBattlefieldTappedAbility());
        // {tap}, Sacrifice Flood Plain: Search your library for a Plains or Island card and put it onto the battlefield. Then shuffle your library.
        this.addAbility(new FetchLandActivatedAbility(false, new String[]{"Plains", "Island"}));
    }
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        this.expansionSetCode = "MIR";

        // Rocky Tar Pit enters the battlefield tapped.
        this.addAbility(new EntersBattlefieldTappedAbility());
        // {tap}, Sacrifice Rocky Tar Pit: Search your library for a Swamp or Mountain card and put it onto the battlefield. Then shuffle your library.
        this.addAbility(new FetchLandActivatedAbility(false, new String[]{"Swamp", "Mountain"}));
    }
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