this.color.setRed(true);
this.power = new MageInt(2);
this.toughness = new MageInt(1);
// Whenever Goblin Cadets blocks or becomes blocked, target opponent gains control of it.
Ability ability = new BlocksOrBecomesBlockedTriggeredAbility(new GoblinCadetsChangeControlEffect(), false);
ability.addTarget(new TargetOpponent());
this.addAbility(ability);
}