this.subtype.add("Ally");
this.color.setGreen(true);
this.power = new MageInt(1);
this.toughness = new MageInt(2);
Ability ability = new AllyEntersBattlefieldTriggeredAbility(new DamageTargetEffect(new PermanentsOnBattlefieldCount(filter)), true);
ability.addTarget(new TargetCreaturePermanent(filterTarget));
this.addAbility(ability);
}