Package mage.abilities.common

Examples of mage.abilities.common.AllyEntersBattlefieldTriggeredAbility


        this.color.setGreen(true);
        this.power = new MageInt(2);
        this.toughness = new MageInt(2);

        // Whenever Turntimber Ranger or another Ally enters the battlefield under your control, you may put a 2/2 green Wolf creature token onto the battlefield. If you do, put a +1/+1 counter on Turntimber Ranger.
        Ability ability = new AllyEntersBattlefieldTriggeredAbility(new CreateTokenEffect(new WolfToken()), true);
        ability.addEffect(new AddCountersSourceEffect(CounterType.P1P1.createInstance()));
        this.addAbility(ability);
    }
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        this.color.setRed(true);
        this.power = new MageInt(3);
        this.toughness = new MageInt(3);

        this.addAbility(new AllyEntersBattlefieldTriggeredAbility(new AddCountersAllEffect(CounterType.P1P1.createInstance(), filter), true));
    }
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        this.color.setGreen(true);
        this.power = new MageInt(1);
        this.toughness = new MageInt(1);

        this.addAbility(new AllyEntersBattlefieldTriggeredAbility(new AddCountersSourceEffect(CounterType.P1P1.createInstance()), true));
    }
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        this.color.setBlue(true);
        this.power = new MageInt(2);
        this.toughness = new MageInt(3);

        this.addAbility(new AllyEntersBattlefieldTriggeredAbility(new GainAbilityAllEffect(FlyingAbility.getInstance(), Duration.EndOfTurn, filter), true));
    }
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        this.color.setRed(true);
        this.power = new MageInt(2);
        this.toughness = new MageInt(1);

        this.addAbility(new AllyEntersBattlefieldTriggeredAbility(new GainAbilityAllEffect(FirstStrikeAbility.getInstance(), Duration.EndOfTurn, filter), true));
    }
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        this.toughness = new MageInt(1);

        // Haste
        this.addAbility(HasteAbility.getInstance());
        // Whenever Akoum Battlesinger or another Ally enters the battlefield under your control, you may have Ally creatures you control get +1/+0 until end of turn.
        this.addAbility(new AllyEntersBattlefieldTriggeredAbility(new BoostControlledEffect(1, 0, Duration.EndOfTurn, filter, false), true));
    }
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        this.color.setBlack(true);
        this.power = new MageInt(1);
        this.toughness = new MageInt(1);

        this.addAbility(new CantBlockAbility());
        this.addAbility(new AllyEntersBattlefieldTriggeredAbility(new AddCountersSourceEffect(CounterType.P1P1.createInstance()), true));
    }
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        this.color.setGreen(true);
        this.power = new MageInt(2);
        this.toughness = new MageInt(2);

        this.addAbility(TrampleAbility.getInstance());
        this.addAbility(new AllyEntersBattlefieldTriggeredAbility(new AddCountersSourceEffect(CounterType.P1P1.createInstance()), true));
    }
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        this.color.setWhite(true);
        this.power = new MageInt(0);
        this.toughness = new MageInt(1);

        this.addAbility(new AllyEntersBattlefieldTriggeredAbility(new AddCountersSourceEffect(CounterType.P1P1.createInstance()), true));
    }
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        this.subtype.add("Ally");

        this.color.setBlue(true);
        this.power = new MageInt(1);
        this.toughness = new MageInt(3);
        Ability ability = new AllyEntersBattlefieldTriggeredAbility(new PutLibraryIntoGraveTargetEffect(new PermanentsOnBattlefieldCount(filter)), false);
        ability.addTarget(new TargetPlayer());
        this.addAbility(ability);
    }
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