}
return true;
}
protected void playManaAbilities(Game game) {
MageObject object = game.getObject(response.getUUID());
Map<UUID, ActivatedAbility> useableAbilities;
switch (game.getZone(object.getId())) {
case HAND:
useableAbilities = getUseableAbilities(object.getAbilities().getManaAbilities(Zone.HAND), game);
if (useableAbilities.size() > 0) {
activateAbility(useableAbilities, game);
}
break;
case BATTLEFIELD:
useableAbilities = getUseableAbilities(object.getAbilities().getManaAbilities(Zone.BATTLEFIELD), game);
if (useableAbilities.size() > 0) {
activateAbility(useableAbilities, game);
}
break;
case GRAVEYARD:
useableAbilities = getUseableAbilities(object.getAbilities().getManaAbilities(Zone.GRAVEYARD), game);
if (useableAbilities.size() > 0) {
activateAbility(useableAbilities, game);
}
break;
}