Matrix4 mat = new Matrix4().trn(position).mul(camera.combined);@author badlogicgames@gmail.com
@author Martin Desruisseaux (IRD, Geomatys) @since 0.4 (derived from geotk-2.2) @version 0.4 @module @see Matrix1 @see Matrix2 @see Matrix3┌ ┐ │ {@linkplain #m00} {@linkplain #m01} {@linkplain #m02} {@linkplain #m03} ││ {@linkplain #m10} {@linkplain #m11} {@linkplain #m12} {@linkplain #m13} ││ {@linkplain #m20} {@linkplain #m21} {@linkplain #m22} {@linkplain #m23} ││ {@linkplain #m30} {@linkplain #m31} {@linkplain #m32} {@linkplain #m33} │└ ┘
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