this.power = new MageInt(4);
this.toughness = new MageInt(4);
// When Phage the Untouchable enters the battlefield, if you didn't cast it from your hand, you lose the game.
this.addAbility(new ConditionalTriggeredAbility(
new EntersBattlefieldTriggeredAbility(new LoseGameSourceControllerEffect(), false),
new InvertCondition(new CastFromHandCondition()),
"When {this} enters the battlefield, if you didn't cast it from your hand, you lose the game"
));
this.addWatcher(new CastFromHandWatcher());