Package lineage2.gameserver.network.serverpackets

Examples of lineage2.gameserver.network.serverpackets.PledgeShowInfoUpdate


      }
    }
    if (_reputation != rep)
    {
      _reputation = rep;
      broadcastToOnlineMembers(new PledgeShowInfoUpdate(this));
    }
    updateClanInDB();
  }
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          break;
      }
      if (player.getInventory().destroyItemByItemId(itemId, itemCount))
      {
        player.getClan().incReputation(reputation, false, "ClanTrader " + itemId + " from " + player.getName());
        player.getClan().broadcastToOnlineMembers(new PledgeShowInfoUpdate(player.getClan()));
        player.sendPacket(new SystemMessage(SystemMessage.YOUR_CLAN_HAS_ADDED_1S_POINTS_TO_ITS_CLAN_REPUTATION_SCORE).addNumber(reputation));
        html.setFile("default/" + getNpcId() + "-ExchangeSuccess.htm");
      }
      else
      {
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    {
      player.sendPacket(Msg.THIS_NAME_ALREADY_EXISTS);
      return;
    }
    player.sendPacket(clan.listAll());
    player.sendPacket(new PledgeShowInfoUpdate(clan), Msg.CLAN_HAS_BEEN_CREATED);
    player.updatePledgeClass();
    player.broadcastCharInfo();
  }
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      }
      if (clan.getLevel() == 5)
      {
        player.sendPacket(Msg.NOW_THAT_YOUR_CLAN_LEVEL_IS_ABOVE_LEVEL_5_IT_CAN_ACCUMULATE_CLAN_REPUTATION_POINTS);
      }
      PledgeShowInfoUpdate pu = new PledgeShowInfoUpdate(clan);
      PledgeStatusChanged ps = new PledgeStatusChanged(clan);
      for (UnitMember mbr : clan)
      {
        if (mbr.isOnline())
        {
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      }
      else
      {
        player.setFame(player.getFame() - 1000, "CRP");
        player.getClan().incReputation(50, false, "FameManager from " + player.getName());
        player.getClan().broadcastToOnlineMembers(new PledgeShowInfoUpdate(player.getClan()));
        player.sendPacket(Msg.ACQUIRED_50_CLAN_FAME_POINTS);
        html.setFile("default/" + getNpcId() + "-okclancrp.htm");
      }
      html.replace("%objectId%", String.valueOf(getObjectId()));
      player.sendPacket(html);
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      {
        player.setLvlJoinedAcademy(player.getLevel());
      }
      member.setPowerGrade(clan.getAffiliationRank(player.getPledgeType()));
      clan.broadcastToOtherOnlineMembers(new PledgeShowMemberListAdd(member), player);
      clan.broadcastToOnlineMembers(new SystemMessage2(SystemMsg.S1_HAS_JOINED_THE_CLAN).addString(player.getName()), new PledgeShowInfoUpdate(clan));
      player.sendPacket(SystemMsg.ENTERED_THE_CLAN);
      player.sendPacket(player.getClan().listAll());
      player.setLeaveClanTime(0);
      player.updatePledgeClass();
      clan.addSkillsQuietly(player);
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          }
          Clan clan = ClanTable.getInstance().createClan(target, pledgeName);
          if (clan != null)
          {
            target.sendPacket(clan.listAll());
            target.sendPacket(new PledgeShowInfoUpdate(clan), Msg.CLAN_HAS_BEEN_CREATED);
            target.updatePledgeClass();
            target.sendUserInfo();
            return true;
          }
          activeChar.sendPacket(Msg.THIS_NAME_ALREADY_EXISTS);
          return false;
        }
        catch (Exception e)
        {
        }
      }
      else if (action.equals("setlevel"))
      {
        if (target.getClan() == null)
        {
          activeChar.sendPacket(Msg.INVALID_TARGET);
          return false;
        }
        try
        {
          int level = Integer.parseInt(st.nextToken());
          Clan clan = target.getClan();
          activeChar.sendMessage("You set level " + level + " for clan " + clan.getName());
          clan.setLevel(level);
          clan.updateClanInDB();
          if (level == 5)
          {
            target.sendPacket(Msg.NOW_THAT_YOUR_CLAN_LEVEL_IS_ABOVE_LEVEL_5_IT_CAN_ACCUMULATE_CLAN_REPUTATION_POINTS);
          }
          PledgeShowInfoUpdate pu = new PledgeShowInfoUpdate(clan);
          PledgeStatusChanged ps = new PledgeStatusChanged(clan);
          for (Player member : clan.getOnlineMembers(0))
          {
            member.updatePledgeClass();
            member.sendPacket(Msg.CLANS_SKILL_LEVEL_HAS_INCREASED, pu, ps);
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  {
    if (npcId != actor.getDisplayId())
    {
      actor.setDisplayId(npcId);
      DeleteObject d = new DeleteObject(actor);
      L2GameServerPacket su = new StatusUpdate(actor).addAttribute(StatusUpdateField.CUR_HP, StatusUpdateField.MAX_HP);
      for (Player player : World.getAroundPlayers(actor))
      {
        player.sendPacket(d, new NpcInfo(actor, player));
        if (player.getTarget() == actor)
        {
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          break;
        case 30:
        case 20:
        case 10:
        case 5:
          Announcements.getInstance().announceToAll(new SystemMessage(SystemMessage.THE_SERVER_WILL_BE_COMING_DOWN_IN_S1_SECONDS__PLEASE_FIND_A_SAFE_PLACE_TO_LOG_OUT).addNumber(shutdownCounter));
          break;
        case 0:
          switch (shutdownMode)
          {
            case SHUTDOWN:
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            spawnRoom(7);
            setReenterTime(System.currentTimeMillis());
            for(Player p : getPlayers())
            {
              p.sendPacket(new ExSendUIEvent(p, 1, 1, 0, 0));
              p.sendPacket(new SystemMessage(SystemMessage.THIS_DUNGEON_WILL_EXPIRE_IN_S1_MINUTES).addNumber(5));
            }
            startCollapseTimer(5 * 60 * 1000L);
            timeSpent = (int) (System.currentTimeMillis() - _savedTime) / 1000;
          }
        }, 10000L);
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