Package lineage2.gameserver.network.serverpackets

Examples of lineage2.gameserver.network.serverpackets.PledgeReceiveSubPledgeCreated


  {
    if (npcId != actor.getDisplayId())
    {
      actor.setDisplayId(npcId);
      DeleteObject d = new DeleteObject(actor);
      L2GameServerPacket su = new StatusUpdate(actor).addAttribute(StatusUpdateField.CUR_HP, StatusUpdateField.MAX_HP);
      for (Player player : World.getAroundPlayers(actor))
      {
        player.sendPacket(d, new NpcInfo(actor, player));
        if (player.getTarget() == actor)
        {
View Full Code Here


        effect.get(0).exit();
      }
      skill.getEffects(actor, player, false, false);
      if (animation)
      {
        actor.broadcastPacket(new MagicSkillUse(actor, player, skill.getId(), skill.getLevel(), skill.getHitTime(), 0));
      }
    }
  }
View Full Code Here

      actor.setDisplayId(npcId);
      DeleteObject d = new DeleteObject(actor);
      L2GameServerPacket su = new StatusUpdate(actor).addAttribute(StatusUpdateField.CUR_HP, StatusUpdateField.MAX_HP);
      for (Player player : World.getAroundPlayers(actor))
      {
        player.sendPacket(d, new NpcInfo(actor, player));
        if (player.getTarget() == actor)
        {
          player.setTarget(null);
          player.setTarget(actor);
          player.sendPacket(su);
View Full Code Here

   */
  @Override
  protected void onEvtDead(Creature killer)
  {
    final NpcInstance actor = getActor();
    actor.broadcastPacket(new PlaySound(PlaySound.Type.MUSIC, "BS02_D", 1, 0, actor.getLoc()));
    Functions.npcSay(actor, "A fatal error has occurred");
    Functions.npcSay(actor, "System is being shut down...");
    Functions.npcSay(actor, "......");
    try
    {
View Full Code Here

  public final void addSubUnit(SubUnit sp, boolean updateDb)
  {
    _subUnits.put(sp.getType(), sp);
    if (updateDb)
    {
      broadcastToOnlineMembers(new PledgeReceiveSubPledgeCreated(sp));
      Connection con = null;
      PreparedStatement statement = null;
      try
      {
        con = DatabaseFactory.getInstance().getConnection();
View Full Code Here

    pledgeType = clan.createSubPledge(player, pledgeType, subLeader, clanName);
    if (pledgeType == Clan.SUBUNIT_NONE)
    {
      return;
    }
    clan.broadcastToOnlineMembers(new PledgeReceiveSubPledgeCreated(clan.getSubUnit(pledgeType)));
    SystemMessage sm;
    if (pledgeType == Clan.SUBUNIT_ACADEMY)
    {
      sm = new SystemMessage(SystemMessage.CONGRATULATIONS_THE_S1S_CLAN_ACADEMY_HAS_BEEN_CREATED);
      sm.addString(player.getClan().getName());
View Full Code Here

    {
      player.sendMessage(new CustomMessage("lineage2.gameserver.model.instances.L2VillageMasterInstance.ItCantBeSubUnitLeader", player));
      return;
    }
    targetUnit.setLeader(subLeader, true);
    clan.broadcastToOnlineMembers(new PledgeReceiveSubPledgeCreated(targetUnit));
    clan.broadcastToOnlineMembers(new PledgeShowMemberListUpdate(subLeader));
    if (subLeader.isOnline())
    {
      subLeader.getPlayer().updatePledgeClass();
      subLeader.getPlayer().broadcastCharInfo();
View Full Code Here

  {
    if (npcId != actor.getDisplayId())
    {
      actor.setDisplayId(npcId);
      DeleteObject d = new DeleteObject(actor);
      L2GameServerPacket su = new StatusUpdate(actor).addAttribute(StatusUpdateField.CUR_HP, StatusUpdateField.MAX_HP);
      for (Player player : World.getAroundPlayers(actor))
      {
        player.sendPacket(d, new NpcInfo(actor, player));
        if (player.getTarget() == actor)
        {
View Full Code Here

          break;
        case 30:
        case 20:
        case 10:
        case 5:
          Announcements.getInstance().announceToAll(new SystemMessage(SystemMessage.THE_SERVER_WILL_BE_COMING_DOWN_IN_S1_SECONDS__PLEASE_FIND_A_SAFE_PLACE_TO_LOG_OUT).addNumber(shutdownCounter));
          break;
        case 0:
          switch (shutdownMode)
          {
            case SHUTDOWN:
View Full Code Here

            spawnRoom(7);
            setReenterTime(System.currentTimeMillis());
            for(Player p : getPlayers())
            {
              p.sendPacket(new ExSendUIEvent(p, 1, 1, 0, 0));
              p.sendPacket(new SystemMessage(SystemMessage.THIS_DUNGEON_WILL_EXPIRE_IN_S1_MINUTES).addNumber(5));
            }
            startCollapseTimer(5 * 60 * 1000L);
            timeSpent = (int) (System.currentTimeMillis() - _savedTime) / 1000;
          }
        }, 10000L);
View Full Code Here

TOP

Related Classes of lineage2.gameserver.network.serverpackets.PledgeReceiveSubPledgeCreated

Copyright © 2018 www.massapicom. All rights reserved.
All source code are property of their respective owners. Java is a trademark of Sun Microsystems, Inc and owned by ORACLE Inc. Contact coftware#gmail.com.