Package lineage2.gameserver.network.serverpackets

Examples of lineage2.gameserver.network.serverpackets.PetInfo


      {
        World.showObjectsToPlayer(activeChar);
      }
      for (Summon summon : activeChar.getSummonList())
      {
        sendPacket(new PetInfo(summon));
      }
      if (activeChar.isInParty())
      {
        sendPacket(new PartySmallWindowAll(activeChar.getParty(), activeChar));
        for (Player member : activeChar.getParty().getPartyMembers())
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    Player owner = getPlayer();
    for (Player player : World.getAroundPlayers(this))
    {
      if (player == owner)
      {
        player.sendPacket(new PetInfo(this).update());
      }
      else
      {
        player.sendPacket(new NpcInfo(this, player).update());
      }
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   * Method sendPetInfo.
   */
  public void sendPetInfo()
  {
    Player owner = getPlayer();
    owner.sendPacket(new PetInfo(this).update());
    return;
  }
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  {
    List<L2GameServerPacket> list = new ArrayList<L2GameServerPacket>();
    Player owner = getPlayer();
    if (owner == forPlayer)
    {
      list.add(new PetInfo(this));
      list.add(new PartySpelled(this, true));
      if (isPet())
      {
        list.add(new PetItemList((PetInstance) this));
      }
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  {
    super.onActionTarget(player, forced);

    if(getPlayer() == player)
    {
      player.sendPacket(new PetInfo(this).update());

      if(!player.isActionsDisabled())
      {
        player.sendPacket(new PetStatusShow(this));
      }
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  @Override
  public void onActionTargeted(final Player player, boolean forced)
  {
    if(getPlayer() == player)
    {
      player.sendPacket(new PetInfo(this).update());

      if(!player.isActionsDisabled())
      {
        player.sendPacket(new PetStatusShow(this));
      }
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   */
  @Override
  protected void onEvtDead(Creature killer)
  {
    final NpcInstance actor = getActor();
    actor.broadcastPacket(new PlaySound(PlaySound.Type.MUSIC, "BS02_D", 1, 0, actor.getLoc()));
    Functions.npcSay(actor, "A fatal error has occurred");
    Functions.npcSay(actor, "System is being shut down...");
    Functions.npcSay(actor, "......");
    try
    {
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  {
    if (npcId != actor.getDisplayId())
    {
      actor.setDisplayId(npcId);
      DeleteObject d = new DeleteObject(actor);
      L2GameServerPacket su = new StatusUpdate(actor).addAttribute(StatusUpdateField.CUR_HP, StatusUpdateField.MAX_HP);
      for (Player player : World.getAroundPlayers(actor))
      {
        player.sendPacket(d, new NpcInfo(actor, player));
        if (player.getTarget() == actor)
        {
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          break;
        case 30:
        case 20:
        case 10:
        case 5:
          Announcements.getInstance().announceToAll(new SystemMessage(SystemMessage.THE_SERVER_WILL_BE_COMING_DOWN_IN_S1_SECONDS__PLEASE_FIND_A_SAFE_PLACE_TO_LOG_OUT).addNumber(shutdownCounter));
          break;
        case 0:
          switch (shutdownMode)
          {
            case SHUTDOWN:
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            spawnRoom(7);
            setReenterTime(System.currentTimeMillis());
            for(Player p : getPlayers())
            {
              p.sendPacket(new ExSendUIEvent(p, 1, 1, 0, 0));
              p.sendPacket(new SystemMessage(SystemMessage.THIS_DUNGEON_WILL_EXPIRE_IN_S1_MINUTES).addNumber(5));
            }
            startCollapseTimer(5 * 60 * 1000L);
            timeSpent = (int) (System.currentTimeMillis() - _savedTime) / 1000;
          }
        }, 10000L);
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