Package lineage2.gameserver.network.serverpackets

Examples of lineage2.gameserver.network.serverpackets.MagicSkillCanceled


  {
    if (npcId != actor.getDisplayId())
    {
      actor.setDisplayId(npcId);
      DeleteObject d = new DeleteObject(actor);
      L2GameServerPacket su = new StatusUpdate(actor).addAttribute(StatusUpdateField.CUR_HP, StatusUpdateField.MAX_HP);
      for (Player player : World.getAroundPlayers(actor))
      {
        player.sendPacket(d, new NpcInfo(actor, player));
        if (player.getTarget() == actor)
        {
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          case 1:
            _angle = Math.abs((weakScarlet.getHeading() < 32768 ? 180 : 540) - (int) (weakScarlet.getHeading() / 182.044444444));
            for(Player pc : getPlayers())
              pc.enterMovieMode();
            blockAll(true);
            frintezza.broadcastPacket(new MagicSkillCanceled(frintezza.getObjectId()));
            frintezza.broadcastPacket(new SocialAction(frintezza.getObjectId(), 4));
            ThreadPoolManager.getInstance().schedule(new ThirdMorph(2), 100);
            break;
          case 2:
            showSocialActionMovie(frintezza, 250, 120, 15, 0, 1000, 0);
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            target.getEffectList().stopEffect(castingSkill.getId());
          }
        }
        removeSkillMastery(castingSkill.getId());
      }
      broadcastPacket(new MagicSkillCanceled(getObjectId()));
      getAI().setIntention(AI_INTENTION_ACTIVE);
      if (isPlayer() && message)
      {
        sendPacket(Msg.CASTING_HAS_BEEN_INTERRUPTED);
      }
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      return;
    }
    if ((skill.getCastRange() < 32767) && (skill.getSkillType() != SkillType.TAKECASTLE) && (skill.getSkillType() != SkillType.TAKEFORTRESS) && !GeoEngine.canSeeTarget(this, aimingTarget, isFlying()))
    {
      sendPacket(SystemMsg.CANNOT_SEE_TARGET);
      broadcastPacket(new MagicSkillCanceled(getObjectId()));
      onCastEndTime(false);
      return;
    }
    List<Creature> targets = skill.getTargets(this, aimingTarget, forceUse);
    int hpConsume = skill.getHpConsume();
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        effect.get(0).exit();
      }
      skill.getEffects(actor, player, false, false);
      if (animation)
      {
        actor.broadcastPacket(new MagicSkillUse(actor, player, skill.getId(), skill.getLevel(), skill.getHitTime(), 0));
      }
    }
  }
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      actor.setDisplayId(npcId);
      DeleteObject d = new DeleteObject(actor);
      L2GameServerPacket su = new StatusUpdate(actor).addAttribute(StatusUpdateField.CUR_HP, StatusUpdateField.MAX_HP);
      for (Player player : World.getAroundPlayers(actor))
      {
        player.sendPacket(d, new NpcInfo(actor, player));
        if (player.getTarget() == actor)
        {
          player.setTarget(null);
          player.setTarget(actor);
          player.sendPacket(su);
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   */
  @Override
  protected void onEvtDead(Creature killer)
  {
    final NpcInstance actor = getActor();
    actor.broadcastPacket(new PlaySound(PlaySound.Type.MUSIC, "BS02_D", 1, 0, actor.getLoc()));
    Functions.npcSay(actor, "A fatal error has occurred");
    Functions.npcSay(actor, "System is being shut down...");
    Functions.npcSay(actor, "......");
    try
    {
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  {
    if (npcId != actor.getDisplayId())
    {
      actor.setDisplayId(npcId);
      DeleteObject d = new DeleteObject(actor);
      L2GameServerPacket su = new StatusUpdate(actor).addAttribute(StatusUpdateField.CUR_HP, StatusUpdateField.MAX_HP);
      for (Player player : World.getAroundPlayers(actor))
      {
        player.sendPacket(d, new NpcInfo(actor, player));
        if (player.getTarget() == actor)
        {
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          break;
        case 30:
        case 20:
        case 10:
        case 5:
          Announcements.getInstance().announceToAll(new SystemMessage(SystemMessage.THE_SERVER_WILL_BE_COMING_DOWN_IN_S1_SECONDS__PLEASE_FIND_A_SAFE_PLACE_TO_LOG_OUT).addNumber(shutdownCounter));
          break;
        case 0:
          switch (shutdownMode)
          {
            case SHUTDOWN:
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            spawnRoom(7);
            setReenterTime(System.currentTimeMillis());
            for(Player p : getPlayers())
            {
              p.sendPacket(new ExSendUIEvent(p, 1, 1, 0, 0));
              p.sendPacket(new SystemMessage(SystemMessage.THIS_DUNGEON_WILL_EXPIRE_IN_S1_MINUTES).addNumber(5));
            }
            startCollapseTimer(5 * 60 * 1000L);
            timeSpent = (int) (System.currentTimeMillis() - _savedTime) / 1000;
          }
        }, 10000L);
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Related Classes of lineage2.gameserver.network.serverpackets.MagicSkillCanceled

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