Package lineage2.gameserver.network.serverpackets.ExDynamicQuestPacket

Examples of lineage2.gameserver.network.serverpackets.ExDynamicQuestPacket.DynamicQuestInfo


  void changeAura(NpcInstance actor, int npcId)
  {
    if (npcId != actor.getDisplayId())
    {
      actor.setDisplayId(npcId);
      DeleteObject d = new DeleteObject(actor);
      L2GameServerPacket su = new StatusUpdate(actor).addAttribute(StatusUpdateField.CUR_HP, StatusUpdateField.MAX_HP);
      for (Player player : World.getAroundPlayers(actor))
      {
        player.sendPacket(d, new NpcInfo(actor, player));
        if (player.getTarget() == actor)
View Full Code Here


  public void onShutdown()
  {}
 
  public void broadcastPacket(int value, boolean b)
  {
    L2GameServerPacket trigger = new EventTrigger(value, b);
    for (Player player : GameObjectsStorage.getAllPlayersForIterate())
      player.sendPacket(trigger);

  }
View Full Code Here

  }
 
  public void broadcastSend(Castle castle)
  {
    L2GameServerPacket trigger = new ExCastleState(castle);
    for (Player player : GameObjectsStorage.getAllPlayersForIterate())
      player.sendPacket(trigger);

  }
View Full Code Here

      if (castle != null)
      { 
        if(_side.ordinal()==1 || _side.ordinal()==0)
        {
        ((Player) cha).sendPacket(new ExCastleState(castle));
        broadcastPacket(_side.ordinal(),true);
        broadcastSend(castle);
        Announcements.getInstance().announceToAll(new ExCastleState(castle));
        //broadcastPacket(_side.ordinal(),false);
        }
        else
        {
        ((Player) cha).sendPacket(new ExCastleState(castle));
        broadcastPacket(_side.ordinal(),true);
        broadcastSend(castle);
        Announcements.getInstance().announceToAll(new ExCastleState(castle));
        //broadcastPacket(_side.ordinal(),false);
        }
       
        //return;
      }
View Full Code Here

      Player player = character.getPlayer();
      if(isStarted() && !isSuccessed())
      {
        if(getParticipants().contains(player.getObjectId()))
        {
          DynamicQuestInfo questInfo = new DynamicQuestInfo(1);
          questInfo.questType = isZoneQuest() ? 1 : 0;
          questInfo.questId = getQuestId();
          questInfo.step = getCurrentStep();
          player.sendPacket(new ExDynamicQuestPacket(questInfo));
        }
View Full Code Here

    for(Player player : GameObjectsStorage.getAllPlayersForIterate())
    {
      if(player.isInZone(QUEST_ZONE_FIRST_SECOND) || player.isInZone(QUEST_ZONE_THIRD))
        if(!getParticipants().contains(player.getObjectId()))
        {
          DynamicQuestInfo questInfo = new DynamicQuestInfo(1);
          questInfo.questType = isZoneQuest() ? 1 : 0;
          questInfo.questId = getQuestId();
          questInfo.step = getCurrentStep();
          player.sendPacket(new ExDynamicQuestPacket(questInfo));
          addParticipant(player);
View Full Code Here

      Player player = character.getPlayer();
      if(isStarted() && !isSuccessed())
      {
        if(!getParticipants().contains(player.getObjectId()))
        {
          DynamicQuestInfo questInfo = new DynamicQuestInfo(1);
          questInfo.questType = isZoneQuest() ? 1 : 0;
          questInfo.questId = getQuestId();
          questInfo.step = getCurrentStep();
          player.sendPacket(new ExDynamicQuestPacket(questInfo));
          addParticipant(player);
View Full Code Here

      Player player = character.getPlayer();
      if(isStarted() && !isSuccessed())
      {
        if(getParticipants().contains(player.getObjectId()))
        {
          DynamicQuestInfo questInfo = new DynamicQuestInfo(1);
          questInfo.questType = isZoneQuest() ? 1 : 0;
          questInfo.questId = getQuestId();
          questInfo.step = getCurrentStep();
          player.sendPacket(new ExDynamicQuestPacket(questInfo));
        }
View Full Code Here

  @Override
  public void onPlayerEnter(Player player)
  {
    super.onPlayerEnter(player);
    player.sendPacket(new ExSendUIEvent(player, 0, 1, (int) (System.currentTimeMillis() - _savedTime) / 1000, 0, NpcString.NONE));
  }
View Full Code Here

  @Override
  public void onPlayerExit(Player player)
  {
    super.onPlayerExit(player);
    player.sendPacket(new ExSendUIEvent(player, 1, 1, 0, 0));
  }
View Full Code Here

TOP

Related Classes of lineage2.gameserver.network.serverpackets.ExDynamicQuestPacket.DynamicQuestInfo

Copyright © 2018 www.massapicom. All rights reserved.
All source code are property of their respective owners. Java is a trademark of Sun Microsystems, Inc and owned by ORACLE Inc. Contact coftware#gmail.com.