Package lineage2.gameserver.network.serverpackets

Examples of lineage2.gameserver.network.serverpackets.ConfirmDlg


    getDeathPenalty().notifyDead(killer);
    setIncreasedForce(0);
    stopWaterTask();
    if (!isSalvation() && isOnSiegeField() && isCharmOfCourage())
    {
      ask(new ConfirmDlg(SystemMsg.YOUR_CHARM_OF_COURAGE_IS_TRYING_TO_RESURRECT_YOU, 60000), new ReviveAnswerListener(this, 100, false));
      setCharmOfCourage(false);
    }
    if (getLevel() < 6)
    {
      Quest q = QuestManager.getQuest(255);
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      }
    }
    PetInstance petInstance = getSummonList().getPet();
    if ((pet && (petInstance != null) && petInstance.isDead()) || (!pet && isDead()))
    {
      ConfirmDlg pkt = new ConfirmDlg(SystemMsg.C1_IS_MAKING_AN_ATTEMPT_TO_RESURRECT_YOU_IF_YOU_CHOOSE_THIS_PATH_S2_EXPERIENCE_WILL_BE_RETURNED_FOR_YOU, 0);
      pkt.addName(reviver).addString(Math.round(percent) + " percent");
      ask(pkt, new ReviveAnswerListener(this, percent, pet));
    }
    WorldStatisticsManager.getInstance().updateStat(reviver, CategoryType.RESURRECTED_CHAR_COUNT, 1);
    WorldStatisticsManager.getInstance().updateStat(this, CategoryType.RESURRECTED_BY_OTHER_COUNT, 1);
  }
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   * @param loc Location
   * @param summonConsumeCrystal int
   */
  public void summonCharacterRequest(final Creature summoner, final Location loc, final int summonConsumeCrystal)
  {
    ConfirmDlg cd = new ConfirmDlg(SystemMsg.C1_WISHES_TO_SUMMON_YOU_FROM_S2, 60000);
    cd.addName(summoner).addZoneName(loc);
    ask(cd, new SummonAnswerListener(this, loc, summonConsumeCrystal));
  }
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   * @param scriptName String
   * @param args Object[]
   */
  public void scriptRequest(String text, String scriptName, Object[] args)
  {
    ask(new ConfirmDlg(SystemMsg.S1, 30000).addString(text), new ScriptAnswerListener(this, scriptName, args));
  }
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  void changeAura(NpcInstance actor, int npcId)
  {
    if (npcId != actor.getDisplayId())
    {
      actor.setDisplayId(npcId);
      DeleteObject d = new DeleteObject(actor);
      L2GameServerPacket su = new StatusUpdate(actor).addAttribute(StatusUpdateField.CUR_HP, StatusUpdateField.MAX_HP);
      for (Player player : World.getAroundPlayers(actor))
      {
        player.sendPacket(d, new NpcInfo(actor, player));
        if (player.getTarget() == actor)
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  public void onShutdown()
  {}
 
  public void broadcastPacket(int value, boolean b)
  {
    L2GameServerPacket trigger = new EventTrigger(value, b);
    for (Player player : GameObjectsStorage.getAllPlayersForIterate())
      player.sendPacket(trigger);

  }
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  }
 
  public void broadcastSend(Castle castle)
  {
    L2GameServerPacket trigger = new ExCastleState(castle);
    for (Player player : GameObjectsStorage.getAllPlayersForIterate())
      player.sendPacket(trigger);

  }
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      if (castle != null)
      { 
        if(_side.ordinal()==1 || _side.ordinal()==0)
        {
        ((Player) cha).sendPacket(new ExCastleState(castle));
        broadcastPacket(_side.ordinal(),true);
        broadcastSend(castle);
        Announcements.getInstance().announceToAll(new ExCastleState(castle));
        //broadcastPacket(_side.ordinal(),false);
        }
        else
        {
        ((Player) cha).sendPacket(new ExCastleState(castle));
        broadcastPacket(_side.ordinal(),true);
        broadcastSend(castle);
        Announcements.getInstance().announceToAll(new ExCastleState(castle));
        //broadcastPacket(_side.ordinal(),false);
        }
       
        //return;
      }
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  @Override
  public void onPlayerEnter(Player player)
  {
    super.onPlayerEnter(player);
    player.sendPacket(new ExSendUIEvent(player, 0, 1, (int) (System.currentTimeMillis() - _savedTime) / 1000, 0, NpcString.NONE));
  }
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  @Override
  public void onPlayerExit(Player player)
  {
    super.onPlayerExit(player);
    player.sendPacket(new ExSendUIEvent(player, 1, 1, 0, 0));
  }
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