Package lineage2.gameserver.model.entity.residence

Examples of lineage2.gameserver.model.entity.residence.Fortress


    }
    final int s_energy_wave = 20;
    final int s_earth_quake = 20;
    final int s_group_hold = (actor.getCurrentHpPercents() > 50) ? 0 : 20;
    final int s_thunderbolt = (actor.getCurrentHpPercents() > 25) ? 0 : 20;
    Skill r_skill = null;
    if (actor.isMovementDisabled())
    {
      r_skill = thunderbolt;
    }
    else if (!Rnd.chance(100 - s_thunderbolt - s_group_hold - s_energy_wave - s_earth_quake))
    {
      final Map<Skill, Integer> d_skill = new HashMap<>();
      final double distance = actor.getDistance(target);
      addDesiredSkill(d_skill, target, distance, energy_wave);
      addDesiredSkill(d_skill, target, distance, earth_quake);
      if (s_group_hold > 0)
      {
        addDesiredSkill(d_skill, target, distance, group_hold);
      }
      if (s_thunderbolt > 0)
      {
        addDesiredSkill(d_skill, target, distance, thunderbolt);
      }
      r_skill = selectTopSkill(d_skill);
    }
    if (r_skill == null)
    {
      r_skill = baium_normal_attack;
    }
    else if (r_skill.getTargetType() == Skill.SkillTargetType.TARGET_SELF)
    {
      target = actor;
    }
    addTaskCast(target, r_skill);
    r_skill = null;
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    for (Creature cha : around)
    {
      if (cha.isPlayer() && !cha.isDead() && Rnd.chance(SKILL_CHANCE))
      {
        int rnd = Rnd.get(SKILLS.length);
        Skill skill = SkillTable.getInstance().getInfo(SKILLS[rnd][0], SKILLS[rnd][1]);
        if (skill != null)
        {
          skill.getEffects(cha, cha, false, false);
        }
      }
    }
  }
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      {
        final int level = effect.get(0).getSkill().getLevel();
        if (level < 10)
        {
          effect.get(0).exit();
          final Skill skill = SkillTable.getInstance().getInfo(DeBuff, level + 1);
          skill.getEffects(actor, attacker, false, false);
        }
      }
      else
      {
        final Skill skill = SkillTable.getInstance().getInfo(DeBuff, 1);
        if (skill != null)
        {
          skill.getEffects(actor, attacker, false, false);
        }
        else
        {
          System.out.println("Skill " + DeBuff + " is null, fix it.");
        }
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  protected void onEvtAttacked(Creature attacker, int damage)
  {
    final NpcInstance actor = getActor();
    if ((attacker != null) && attacker.isPlayer())
    {
      final Skill skill = SkillTable.getInstance().getInfo(5423, 12);
      skill.getEffects(actor, attacker, false, false);
      return;
    }
    if (attacker.isPet())
    {
      super.onEvtAttacked(attacker, damage);
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  protected void onEvtAggression(Creature attacker, int aggro)
  {
    final NpcInstance actor = getActor();
    if ((attacker != null) && attacker.isPlayer())
    {
      final Skill skill = SkillTable.getInstance().getInfo(5423, 12);
      skill.getEffects(actor, attacker, false, false);
      return;
    }
  }
View Full Code Here

    _zoneListener = new ZoneListener();
    for (String element : ZONES)
    {
      int random = Rnd.get(60 * 1000 * 1, 60 * 1000 * 7);
      int message;
      Zone zone = ReflectionUtils.getZone(element);
      ThreadPoolManager.getInstance().schedule(new CampDestroyTask(zone), random);
      if (random > (5 * 60000))
      {
        message = random - (5 * 60000);
        ThreadPoolManager.getInstance().schedule(new BroadcastMessageTask(0, zone), message);
      }
      if (random > (3 * 60000))
      {
        message = random - (3 * 60000);
        ThreadPoolManager.getInstance().schedule(new BroadcastMessageTask(0, zone), message);
      }
      if (random > 60000)
      {
        message = random - 60000;
        ThreadPoolManager.getInstance().schedule(new BroadcastMessageTask(0, zone), message);
      }
      if (random > 15000)
      {
        message = random - 15000;
        ThreadPoolManager.getInstance().schedule(new BroadcastMessageTask(1, zone), message);
      }
      zone.addListener(_zoneListener);
    }
    _buffTask = ThreadPoolManager.getInstance().scheduleAtFixedRate(new BuffTask(), TICK_BUFF_DELAY, TICK_BUFF_DELAY);
  }
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  @Override
  public void onReload()
  {
    for (String element : ZONES)
    {
      Zone zone = ReflectionUtils.getZone(element);
      zone.removeListener(_zoneListener);
    }
    if (_buffTask != null)
    {
      _buffTask.cancel(false);
      _buffTask = null;
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    @Override
    public void runImpl()
    {
      for (String element : ZONES)
      {
        Zone zone = ReflectionUtils.getZone(element);
        NpcInstance npc = getKasha(zone);
        if ((npc != null) && (zone != null))
        {
          int curseLvl = 0;
          int yearningLvl = 0;
          int despairLvl = 0;
          for (Creature c : zone.getObjects())
          {
            if (c.isMonster() && !c.isDead())
            {
              if (getRealNpcId((NpcInstance) c) == mobs[0])
              {
                curseLvl++;
              }
              else if (getRealNpcId((NpcInstance) c) == mobs[1])
              {
                yearningLvl++;
              }
              else if (getRealNpcId((NpcInstance) c) == mobs[2])
              {
                despairLvl++;
              }
            }
          }
          if ((yearningLvl > 0) || (curseLvl > 0) || (despairLvl > 0))
          {
            for (Creature cha : zone.getInsidePlayables())
            {
              boolean casted = false;
              if (curseLvl > 0)
              {
                addEffect(npc, cha.getPlayer(), SkillTable.getInstance().getInfo(_buffs[0], curseLvl), true);
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  private void init()
  {
    _zoneListener = new ZoneListener();
    for (String s : zones)
    {
      Zone zone = ReflectionUtils.getZone(s);
      zone.addListener(_zoneListener);
    }
  }
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   * Method init.
   */
  private void init()
  {
    _zoneListener = new ZoneListener();
    Zone zone = ReflectionUtils.getZone(ZONE_NAME);
    if (zone != null)
    {
      zone.addListener(_zoneListener);
    }
  }
View Full Code Here

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