*/
@Override
protected void onEvtDead(Creature killer)
{
final NpcInstance actor = getActor();
actor.broadcastPacket(new PlaySound(PlaySound.Type.MUSIC, "BS02_D", 1, 0, actor.getLoc()));
Functions.npcSay(actor, "A fatal error has occurred");
Functions.npcSay(actor, "System is being shut down...");
Functions.npcSay(actor, "......");
try
{