Package l2p.gameserver.templates

Examples of l2p.gameserver.templates.L2CharTemplate


  private boolean _isArrived;
  private int _playersCountAtBoard;

  public L2Vehicle(String name, int id)
  {
    super(IdFactory.getInstance().getNextId(), new L2CharTemplate(L2CharTemplate.getEmptyStatsSet()));
    _name = name;
    _id = id;
  }
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            writeF(_cha.getMovementSpeedMultiplier());
            writeF(_cha.getAttackSpeedMultiplier());
            /**
             * Der Kollisionsradius des Objekts
             */
            L2CharTemplate pcTmpl = CharTemplateTable.getInstance().getTemplate(fpc.clazz, false);
            if (pcTmpl != null) {
                writeF(pcTmpl.collisionRadius);
                writeF(pcTmpl.collisionHeight);
            } else {
                writeF(0);
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              npcDat.set("npcId", id);
              npcDat.set("name", name);
              npcDat.set("baseHpMax", hp);
              npcDat.set("basePDef", pdef);
              npcDat.set("baseMDef", mdef);
              L2CharTemplate template = new L2CharTemplate(npcDat);
              L2DoorInstance door = new L2DoorInstance(IdFactory.getInstance().getNextId(), template, id, name, unlockable, showHp);
              _staticItems.put(id, door);
              L2Territory pos = new L2Territory(id);
              door.setGeoPos(pos);
              pos.add(ax, ay, minz, maxz);
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