_x = _obj.getX();
_y = _obj.getY();
_z = _obj.getZ();
if(_obj.isCharacter())
{
L2Character _cha = (L2Character) cha;
_rhand = _template.rhand;
_lhand = _template.lhand;
_heading = _cha.getHeading();
_mAtkSpd = _cha.getMAtkSpd();
_pAtkSpd = _cha.getPAtkSpd();
_runSpd = _cha.getRunSpeed();
_walkSpd = _cha.getWalkSpeed();
_swimRunSpd = _flRunSpd = _flyRunSpd = _runSpd;
_swimWalkSpd = _flWalkSpd = _flyWalkSpd = _walkSpd;
_isRunning = _cha.isRunning();
_isInCombat = _cha.isInCombat();
_isAlikeDead = _cha.isAlikeDead();
_name = _cha.getName();
_title = _cha.getTitle();
_abnormalEffect = _cha.getAbnormalEffect();
_abnormalEffect2 = _cha.getAbnormalEffect2();
team = _cha.getTeam();
}
else
{
_heading = 0;
_mAtkSpd = 100; //yes, an item can be dread as death