_functions = emptyFuncs;
if(character.isPlayable() || !stat.isLimitOnlyPlayable())
{
if(Config.DEBUG_STAT_LIMITS && character.isPlayer())
{
addListener(new StatsLimitDebugger(stat));
}
}
if(stat == Stats.MAX_MP || stat == Stats.MAX_HP || stat == Stats.MAX_CP)
{
addListener(new MaxHpMpCpListener(stat));