this.effectsTexture = Assets.getTexture("engine:effects");
Vector2f texPos = new Vector2f(0.0f, 0.0f);
Vector2f texWidth = new Vector2f(0.0624f, 0.0624f);
Tessellator tessellator = new Tessellator();
TessellatorHelper.addBlockMesh(tessellator, new Vector4f(1, 1, 1, 1), texPos, texWidth, 1.001f, 1.0f, 1.0f, 0.0f, 0.0f, 0.0f);
overlayMesh = tessellator.generateMesh();
}