/* 62 */ this.radius = radius;
/* */ }
/* */
/* */ final boolean intersect(Bounds bounds, Point4d pickPos)
/* */ {
/* 73 */ Point4d iPnt = new Point4d();
/* */
/* 78 */ if ((bounds instanceof BoundingSphere)) {
/* 79 */ Point3d sphCenter = ((BoundingSphere)bounds).getCenter();
/* 80 */ double sphRadius = ((BoundingSphere)bounds).getRadius();
/* 81 */ double sqDist = Distance.pointToRay(sphCenter, this.origin, this.direction);