/* 183 */ this.attenuationGain[i] = gain[(gainLength - 1)];
/* */ }
/* */ }
/* 186 */ Point2f[] attenuation = new Point2f[distanceLength];
/* 187 */ for (int i = 0; i < distanceLength; i++) {
/* 188 */ attenuation[i] = new Point2f(this.attenuationDistance[i], this.attenuationGain[i]);
/* */ }
/* */
/* 191 */ dispatchAttribChange(128, attenuation);
/* 192 */ if ((this.source != null) && (this.source.isLive()))
/* 193 */ notifySceneGraphChanged(false);