axisY = ((DoubleToken) axisToken.getElement(1)).doubleValue();
axisZ = ((DoubleToken) axisToken.getElement(2)).doubleValue();
angle = (angleToken).doubleValue();
Quat4d quaternion = new Quat4d();
quaternion.set(new AxisAngle4d(axisX, axisY, axisZ, angle));
Vector3d vector = new Vector3d(xPosition, yPosition, zPosition);
Transform3D t = new Transform3D(quaternion, vector, 1.0);
TransformGroup group = _simpleUniverse.getViewingPlatform()
.getViewPlatformTransform();