AmbientLight lightAmbient = new AmbientLight(new Color3f(0.8f, 0.8f,
0.8f));
lightAmbient.setInfluencingBounds(_bounds);
lightRoot.addChild(lightAmbient);
DirectionalLight lightDirectional = new DirectionalLight();
lightDirectional.setInfluencingBounds(_bounds);
Vector3f direction = new Vector3f(0.0f, -1.0f, -1.0f);
direction.normalize();
lightDirectional.setDirection(direction);
lightDirectional.setColor(new Color3f(1.0f, 1.0f, 1.0f));
lightRoot.addChild(lightDirectional);
_simpleUniverse.getViewer().getView().setLocalEyeLightingEnable(true);
_simpleUniverse.addBranchGraph(lightRoot);