Package java.text

Examples of java.text.AttributedCharacterIterator$Attribute


        Stroke prevStroke = null;
        Rectangle2D decorationRect = null;

        for (int i = 0; i < textRuns.size(); i++) {
            TextRun textRun = (TextRun)textRuns.get(i);
            AttributedCharacterIterator runaci = textRun.getACI();
            runaci.first();

            Composite opacity = (Composite)
                  runaci.getAttribute(GVTAttributedCharacterIterator.
                                              TextAttribute.OPACITY);
            if (opacity != null) {
                g2d.setComposite(opacity);
            }

            Paint paint = null;
            Stroke stroke = null;
            Paint strokePaint = null;
            switch (decorationType) {
                case TextSpanLayout.DECORATION_UNDERLINE :
                    paint = (Paint) runaci.getAttribute(GVTAttributedCharacterIterator.TextAttribute.UNDERLINE_PAINT);
                    stroke = (Stroke) runaci.getAttribute(GVTAttributedCharacterIterator.TextAttribute.UNDERLINE_STROKE);
                    strokePaint = (Paint) runaci.getAttribute(GVTAttributedCharacterIterator.TextAttribute.UNDERLINE_STROKE_PAINT);
                    break;
                case TextSpanLayout.DECORATION_OVERLINE :
                    paint = (Paint) runaci.getAttribute(GVTAttributedCharacterIterator.TextAttribute.OVERLINE_PAINT);
                    stroke = (Stroke) runaci.getAttribute(GVTAttributedCharacterIterator.TextAttribute.OVERLINE_STROKE);
                    strokePaint = (Paint) runaci.getAttribute(GVTAttributedCharacterIterator.TextAttribute.OVERLINE_STROKE_PAINT);
                    break;
                case TextSpanLayout.DECORATION_STRIKETHROUGH :
                    paint = (Paint) runaci.getAttribute(GVTAttributedCharacterIterator.TextAttribute.STRIKETHROUGH_PAINT);
                    stroke = (Stroke) runaci.getAttribute(GVTAttributedCharacterIterator.TextAttribute.STRIKETHROUGH_STROKE);
                    strokePaint = (Paint) runaci.getAttribute(GVTAttributedCharacterIterator.TextAttribute.STRIKETHROUGH_STROKE_PAINT);
                    break;
                default:
                    // should never get here
                    return;
            }
View Full Code Here


    private void paintTextRuns(List textRuns,
                               Graphics2D g2d) {

        for (int i = 0; i < textRuns.size(); i++) {
            TextRun textRun = (TextRun)textRuns.get(i);
            AttributedCharacterIterator runaci = textRun.getACI();
            runaci.first();

            Composite opacity = (Composite)
                  runaci.getAttribute(GVTAttributedCharacterIterator.
                                              TextAttribute.OPACITY);
            if (opacity != null) {
                g2d.setComposite(opacity);
            }
            textRun.getLayout().draw(g2d);
View Full Code Here

     * @param node the TextNode to measure
     */
    public Shape getOutline(TextNode node) {

        GeneralPath outline = null;
        AttributedCharacterIterator aci = node.getAttributedCharacterIterator();

        // get the list of text runs
        List textRuns = getTextRuns(node, aci);

        // for each text run, get its outline and append it to the overall
View Full Code Here

    /**
     * Get a Rectangle2D in userspace coords which encloses the textnode
     * glyphs including stroke etc.
     */
     public Rectangle2D getBounds2D(TextNode node) {
        AttributedCharacterIterator aci = node.getAttributedCharacterIterator();

        // get the list of text runs
        List textRuns = getTextRuns(node, aci);

        Rectangle2D bounds = null;
        // for each text run, get its stroke outline and append it to the overall outline
        for (int i = 0; i < textRuns.size(); ++i) {
            Shape textRunStrokeOutline = null;

            TextRun textRun = (TextRun)textRuns.get(i);
            AttributedCharacterIterator textRunACI = textRun.getACI();
            textRunACI.first();

            TextSpanLayout textRunLayout = textRun.getLayout();

            if (bounds == null)
                bounds = textRunLayout.getBounds2D();
View Full Code Here

        Stroke prevStroke = null;
        Rectangle2D decorationRect = null;

        for (int i = 0; i < textRuns.size(); i++) {
            TextRun textRun = (TextRun)textRuns.get(i);
            AttributedCharacterIterator runaci = textRun.getACI();
            runaci.first();

            Paint paint = null;
            Stroke stroke = null;
            Paint strokePaint = null;
            switch (decorationType) {
                case TextSpanLayout.DECORATION_UNDERLINE :
                    paint = (Paint) runaci.getAttribute(GVTAttributedCharacterIterator.TextAttribute.UNDERLINE_PAINT);
                    stroke = (Stroke) runaci.getAttribute(GVTAttributedCharacterIterator.TextAttribute.UNDERLINE_STROKE);
                    strokePaint = (Paint) runaci.getAttribute(GVTAttributedCharacterIterator.TextAttribute.UNDERLINE_STROKE_PAINT);
                    break;
                case TextSpanLayout.DECORATION_OVERLINE :
                    paint = (Paint) runaci.getAttribute(GVTAttributedCharacterIterator.TextAttribute.OVERLINE_PAINT);
                    stroke = (Stroke) runaci.getAttribute(GVTAttributedCharacterIterator.TextAttribute.OVERLINE_STROKE);
                    strokePaint = (Paint) runaci.getAttribute(GVTAttributedCharacterIterator.TextAttribute.OVERLINE_STROKE_PAINT);
                    break;
                case TextSpanLayout.DECORATION_STRIKETHROUGH :
                    paint = (Paint) runaci.getAttribute(GVTAttributedCharacterIterator.TextAttribute.STRIKETHROUGH_PAINT);
                    stroke = (Stroke) runaci.getAttribute(GVTAttributedCharacterIterator.TextAttribute.STRIKETHROUGH_STROKE);
                    strokePaint = (Paint) runaci.getAttribute(GVTAttributedCharacterIterator.TextAttribute.STRIKETHROUGH_STROKE_PAINT);
                    break;
                default:
                    // should never get here
                    return null;
            }
View Full Code Here

        Rectangle2D decorationRect = null;

        for (int i = 0; i < textRuns.size(); i++) {

            TextRun textRun = (TextRun)textRuns.get(i);
            AttributedCharacterIterator runaci = textRun.getACI();
            runaci.first();

            Paint paint = null;
            Stroke stroke = null;
            Paint strokePaint = null;
            switch (decorationType) {
                case TextSpanLayout.DECORATION_UNDERLINE :
                    paint = (Paint) runaci.getAttribute(GVTAttributedCharacterIterator.TextAttribute.UNDERLINE_PAINT);
                    stroke = (Stroke) runaci.getAttribute(GVTAttributedCharacterIterator.TextAttribute.UNDERLINE_STROKE);
                    strokePaint = (Paint) runaci.getAttribute(GVTAttributedCharacterIterator.TextAttribute.UNDERLINE_STROKE_PAINT);
                    break;
                case TextSpanLayout.DECORATION_OVERLINE :
                    paint = (Paint) runaci.getAttribute(GVTAttributedCharacterIterator.TextAttribute.OVERLINE_PAINT);
                    stroke = (Stroke) runaci.getAttribute(GVTAttributedCharacterIterator.TextAttribute.OVERLINE_STROKE);
                    strokePaint = (Paint) runaci.getAttribute(GVTAttributedCharacterIterator.TextAttribute.OVERLINE_STROKE_PAINT);
                    break;
                case TextSpanLayout.DECORATION_STRIKETHROUGH :
                    paint = (Paint) runaci.getAttribute(GVTAttributedCharacterIterator.TextAttribute.STRIKETHROUGH_PAINT);
                    stroke = (Stroke) runaci.getAttribute(GVTAttributedCharacterIterator.TextAttribute.STRIKETHROUGH_STROKE);
                    strokePaint = (Paint) runaci.getAttribute(GVTAttributedCharacterIterator.TextAttribute.STRIKETHROUGH_STROKE_PAINT);
                    break;
                default:
                    // should never get here
                    return null;
            }
View Full Code Here

        return outline;
    }


    public Mark getMark(TextNode node, int index, boolean leadingEdge) {
        AttributedCharacterIterator aci;
        aci = node.getAttributedCharacterIterator();
        if ((index < aci.getBeginIndex()) ||
            (index > aci.getEndIndex()))
            return null;

        TextHit textHit = new TextHit(index, leadingEdge);
        return new BasicTextPainter.BasicMark(node, textHit);
    }
View Full Code Here

        TextHit textHit = new TextHit(index, leadingEdge);
        return new BasicTextPainter.BasicMark(node, textHit);
    }

    protected Mark hitTest(double x, double y, TextNode node) {
        AttributedCharacterIterator aci;
        aci = node.getAttributedCharacterIterator();
                          
        // get the list of text runs
        List textRuns = getTextRuns(node, aci);
View Full Code Here

    /**
     * Selects the first glyph in the text node.
     */
    public Mark selectFirst(TextNode node) {
        AttributedCharacterIterator aci;
        aci = node.getAttributedCharacterIterator();
        TextHit textHit = new TextHit(aci.getBeginIndex(), false);
        return new BasicTextPainter.BasicMark(node, textHit);
    }
View Full Code Here

    /**
     * Selects the last glyph in the text node.
     */
    public Mark selectLast(TextNode node) {
        AttributedCharacterIterator aci;
        aci = node.getAttributedCharacterIterator();
        TextHit textHit = new TextHit(aci.getEndIndex(), false);
        return  new BasicTextPainter.BasicMark(node, textHit);
    }
View Full Code Here

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