GraphicsEnvironment
class describes the collection of {@link GraphicsDevice} objects and {@link java.awt.Font} objectsavailable to a Java(tm) application on a particular platform. The resources in this GraphicsEnvironment
might be local or on a remote machine. GraphicsDevice
objects can be screens, printers or image buffers and are the destination of {@link Graphics2D} drawing methods. Each GraphicsDevice
has a number of {@link GraphicsConfiguration} objects associated withit. These objects specify the different configurations in which the GraphicsDevice
can be used.
@see GraphicsDevice
@see GraphicsConfiguration
@version 1.68, 02/13/07
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