blockMapping.put('H', highPressure ? EnumMachineBeta.BOILER_TANK_HIGH_PRESSURE.ordinal() : EnumMachineBeta.BOILER_TANK_LOW_PRESSURE.ordinal());
TileEntity tile = pattern.placeStructure(world, x, y, z, RailcraftBlocks.getBlockMachineBeta(), blockMapping);
if (tile instanceof TileBoilerFireboxSolid) {
TileBoilerFireboxSolid master = (TileBoilerFireboxSolid) tile;
master.tankWater.setFluid(Fluids.WATER.get(water));
IInventory invFuel = new InventoryMapper(master.inventory, SLOT_BURN, 4);
for (ItemStack stack : fuel) {
InvTools.moveItemStack(stack, invFuel);
}
}
return;