eventManagers.add(new WorkaroundsListener());
eventManagers.add(new ChatCheckListener(this));
eventManagers.add(new BlockBreakCheckListener(this));
eventManagers.add(new BlockPlaceCheckListener(this));
eventManagers.add(new FightCheckListener(this));
eventManagers.add(new InventoryCheckListener(this));
// Then set up a task to monitor server lag
if(lagMeasureTask == null) {
lagMeasureTask = new LagMeasureTask(this);
lagMeasureTask.start();