cp.getHandle().playerConnection.a();
Location loc = player.getLocation();
PlayerConnection handler = new PlayerConnection(MinecraftServer.getServer(), cp.getHandle().playerConnection.networkManager, cp.getHandle());
handler.a(loc.getX(), loc.getY(), loc.getZ(), loc.getYaw(), loc.getPitch());
cp.getHandle().playerConnection = handler;
INetworkManager nm = cp.getHandle().playerConnection.networkManager;
setPlayerConnection(nm, cp.getHandle().playerConnection);
oldHandler.disconnected = true;
return true;
}
return false;