Event announcing terminated energy tiles. This event notifies subscribers of unloaded energy tiles, e.g. after getting unloaded through the chunk they are in or after being destroyed by the player or another block pick/destruction mechanism. Every energy tile which wants to get disconnected from the IC2 Energy Network has to either post this event or alternatively call EnergyNet.removeTileEntity(). You may use this event to build a static representation of energy tiles for your own energy grid implementation if you need to. It's not required if you always lookup energy paths on demand. See ic2/api/energy/usage.txt for an overall description of the energy net api.
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