{
InventoryCrafting ic = new InventoryCrafting( new ContainerNull(), 3, 3 );
for (Entry<CraftingTreeNode, Long> entry : nodes.entrySet())
{
IAEItemStack item = entry.getKey().getStack( entry.getValue() );
IAEItemStack stack = entry.getKey().request( inv, item.getStackSize(), src );
ic.setInventorySlotContents( entry.getKey().slot, stack.getItemStack() );
}
FMLCommonHandler.instance().firePlayerCraftingEvent( Platform.getPlayer( (WorldServer) world ), details.getOutput( ic, world ), ic );
for (int x = 0; x < ic.getSizeInventory(); x++)
{
ItemStack is = ic.getStackInSlot( x );
is = Platform.getContainerItem( is );
IAEItemStack o = AEApi.instance().storage().createItemStack( is );
if ( o != null )
{
bytes++;
inv.injectItems( o, Actionable.MODULATE, src );
}
}
}
else
{
// request and remove inputs...
for (Entry<CraftingTreeNode, Long> entry : nodes.entrySet())
{
IAEItemStack item = entry.getKey().getStack( entry.getValue() );
IAEItemStack stack = entry.getKey().request( inv, item.getStackSize() * i, src );
if ( containerItems )
{
ItemStack is = Platform.getContainerItem( stack.getItemStack() );
IAEItemStack o = AEApi.instance().storage().createItemStack( is );
if ( o != null )
{
bytes++;
inv.injectItems( o, Actionable.MODULATE, src );
}
}
}
}
// assume its possible.
// add crafting results..
for (IAEItemStack out : details.getCondensedOutputs())
{
IAEItemStack o = out.copy();
o.setStackSize( o.getStackSize() * i );
inv.injectItems( o, Actionable.MODULATE, src );
}
crafts += i;
}