//Nether
bloodwood = new LogTwoxTwo(8f, Material.wood).setBlockName("bloodwood");
GameRegistry.registerBlock(bloodwood, LogTwoxTwoItem.class, "bloodwood");
taintedSoil = new TaintedSoil().setBlockName("TaintedSoil");
GameRegistry.registerBlock(taintedSoil, "soil.tainted");
heatSand = new HeatSand().setBlockName("HeatSand");//.setLightLevel(0.375f);
GameRegistry.registerBlock(heatSand, "heatsand");
/*infernalStone = new NBlock(PHNatura.infernalStone, Material.rock, 1.5f, new String[] { "infernal_stone" }).setBlockName("infernalStone");
GameRegistry.registerBlock(infernalStone, "infernalStone");*/
darkTree = new DarkTreeBlock().setBlockName("Darktree");