case 30:
return new GuiChemicalInfuser(player.inventory, (TileEntityChemicalInfuser)tileEntity);
case 31:
return new GuiChemicalInjectionChamber(player.inventory, (TileEntityAdvancedElectricMachine)tileEntity);
case 32:
return new GuiElectrolyticSeparator(player.inventory, (TileEntityElectrolyticSeparator)tileEntity);
case 33:
return new GuiSalinationController(player.inventory, (TileEntitySalinationController)tileEntity);
case 34:
return new GuiPrecisionSawmill(player.inventory, (TileEntityPrecisionSawmill)tileEntity);
case 35: