ItemStack equipped;
switch (GuiId.values()[cleanId]) {
case AlvearyGUI:
return new GuiAlveary(player.inventory, (TileAlvearyPlain) getTileForestry(world, x, y, z));
case AlvearySieveGUI:
return new GuiAlvearySieve(player.inventory, (TileAlvearySieve) getTileForestry(world, x, y, z));
case AlvearySwarmerGUI: