false, NeighborType.NOT_FRIEND,
boundingBox_ );
excludedSpaceLists.add(eyeSpaces);
// make sure this is a real eye.
if ( confirmEye( eyeSpaces) ) {
GoEye eye = new GoEye( eyeSpaces, board_, group_, groupAnalyzer);
eyes.add( eye );
}
else {
GameContext.log(3, eyeSpaces.toString("This list of stones was rejected as being an eye: "));
}