Examples of GL20


Examples of com.badlogic.gdx.graphics.GL20

    buffer.position(0);
    buffer.limit(count);

    if (isBound) {
      if (Gdx.gl20 != null) {
        GL20 gl = Gdx.gl20;
        gl.glBufferData(GL20.GL_ARRAY_BUFFER, byteBuffer.limit(), byteBuffer, usage);
      } else {
        GL11 gl = Gdx.gl11;
        gl.glBufferData(GL11.GL_ARRAY_BUFFER, byteBuffer.limit(), byteBuffer, usage);
      }
      isDirty = false;
    }
  }
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Examples of com.badlogic.gdx.graphics.GL20

    bind(shader, null);
  }
 
  @Override
  public void bind (ShaderProgram shader, int[] locations) {
    final GL20 gl = Gdx.gl20;

    gl.glBindBuffer(GL20.GL_ARRAY_BUFFER, bufferHandle);
    if (isDirty) {
      byteBuffer.limit(buffer.limit() * 4);
      gl.glBufferData(GL20.GL_ARRAY_BUFFER, byteBuffer.limit(), byteBuffer, usage);
      isDirty = false;
    }

    final int numAttributes = attributes.size();
    if (locations == null) {
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Examples of com.badlogic.gdx.graphics.GL20

    unbind(shader, null);
  }
 
  @Override
  public void unbind (final ShaderProgram shader, final int[] locations) {
    final GL20 gl = Gdx.gl20;
    final int numAttributes = attributes.size();
    if (locations == null) {
      for (int i = 0; i < numAttributes; i++) {
        shader.disableVertexAttribute(attributes.get(i).alias);
      }
    } else {
      for (int i = 0; i < numAttributes; i++) {
        final int location = locations[i];
        if (location >= 0)
          shader.disableVertexAttribute(location);
      }
    }
    gl.glBindBuffer(GL20.GL_ARRAY_BUFFER, 0);
    isBound = false;
  }
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Examples of com.badlogic.gdx.graphics.GL20

  public void dispose () {
    if (Gdx.gl20 != null) {
      tmpHandle.clear();
      tmpHandle.put(bufferHandle);
      tmpHandle.flip();
      GL20 gl = Gdx.gl20;
      gl.glBindBuffer(GL20.GL_ARRAY_BUFFER, 0);
      gl.glDeleteBuffers(1, tmpHandle);
      bufferHandle = 0;
    } else {
      tmpHandle.clear();
      tmpHandle.put(bufferHandle);
      tmpHandle.flip();
      GL11 gl = Gdx.gl11;
      gl.glBindBuffer(GL11.GL_ARRAY_BUFFER, 0);
      gl.glDeleteBuffers(1, tmpHandle);
      bufferHandle = 0;
    }
    BufferUtils.disposeUnsafeByteBuffer(byteBuffer);
  }
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Examples of com.badlogic.gdx.graphics.GL20

    bind(shader, null);
  }
 
  @Override
  public void bind (final ShaderProgram shader, final int[] locations) {
    final GL20 gl = Gdx.gl20;
    final int numAttributes = attributes.size();
    byteBuffer.limit(buffer.limit() * 4);
    if (locations == null) {
      for (int i = 0; i < numAttributes; i++) {
        final VertexAttribute attribute = attributes.get(i);
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Examples of com.badlogic.gdx.graphics.GL20

    unbind(shader, null);
  }
 
  @Override
  public void unbind (ShaderProgram shader, int[] locations) {
    final GL20 gl = Gdx.gl20;
    final int numAttributes = attributes.size();
    if (locations == null) {
      for (int i = 0; i < numAttributes; i++) {
        shader.disableVertexAttribute(attributes.get(i).alias);
      }
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Examples of com.badlogic.gdx.graphics.GL20

    bind(shader, null);
  }
 
  @Override
  public void bind (ShaderProgram shader, int[] locations) {
    final GL20 gl = Gdx.gl20;

    gl.glBindBuffer(GL20.GL_ARRAY_BUFFER, bufferHandle);
    if (isDirty) {
      gl.glBufferData(GL20.GL_ARRAY_BUFFER, buffer.limit(), buffer, usage);
      isDirty = false;
    }

    final int numAttributes = attributes.size();
    if (locations == null) {
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Examples of com.badlogic.gdx.graphics.GL20

    unbind(shader, null);
  }
 
  @Override
  public void unbind (final ShaderProgram shader, final int[] locations) {
    final GL20 gl = Gdx.gl20;
    final int numAttributes = attributes.size();
    if (locations == null) {
      for (int i = 0; i < numAttributes; i++) {
        shader.disableVertexAttribute(attributes.get(i).alias);
      }
    } else {
      for (int i = 0; i < numAttributes; i++) {
        final int location = locations[i];
        if (location >= 0)
          shader.disableVertexAttribute(location);
      }
    }
    gl.glBindBuffer(GL20.GL_ARRAY_BUFFER, 0);
    isBound = false;
  }
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Examples of com.badlogic.gdx.graphics.GL20

  @Override
  public void dispose () {
    tmpHandle.clear();
    tmpHandle.put(bufferHandle);
    tmpHandle.flip();
    GL20 gl = Gdx.gl20;
    gl.glBindBuffer(GL20.GL_ARRAY_BUFFER, 0);
    gl.glDeleteBuffers(1, tmpHandle);
    bufferHandle = 0;   
  }
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Examples of com.badlogic.gdx.graphics.GL20

  /** Disposes this IndexBufferObject and all its associated OpenGL resources. */
  public void dispose () {
    tmpHandle.clear();
    tmpHandle.put(bufferHandle);
    tmpHandle.flip();
    GL20 gl = Gdx.gl20;
    gl.glBindBuffer(GL20.GL_ELEMENT_ARRAY_BUFFER, 0);
    gl.glDeleteBuffers(1, tmpHandle);
    bufferHandle = 0;   
  }
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